LOL more PR nonsense (in relation to PS4 here). It's the same thing I said in the DX12/XB1 thread : don't expect much. They already confirmed (from the architects of the systems no less) that both PS4/XB1 have super low-level API already in place to maximize efficiency in the most important area : draw calls from GPU to minimize lag to CPU response.
This kind of thing is a BIG deal on PCs where the API has been a sorely lacking area in terms of efficiency. For PS4 and XB1? Meh/10.
More mature SDKs and optimization techniques will continue to incrementally improve what is possible, and more undocumented tricks will be discovered as time goes on. That's par for the course.
But to believe that magic new release of OpenGL or DX12 or anything like that is going to make for even a 'significant' boost is seriously deluded.







