By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TheJimbo1234 said:
fatslob-:O said:
TheJimbo1234 said:
It won't take off. DX11 has only taken off now, 4 years+ after launch because BOTH consoles support it. Devs won't both if only one console runs it.

THE PS4 DOESN'T USE DIRECTX. IT USES A CUSTOM API AND THE PS4 HAS MORE FEATURE SETS UNEXPOSED IN IT'S HARDWARE SO EXPECT DX 12 ON GAMES VERY SOON.


Caps lock for cool.

Also that isn't how it works. The PS4 will be using a version which enables dx 11.2/opengl 4.4...NOT dx 12. 

If DX 12, like all previous dx needs hardware support, it won't take off. Dx 10 and almost 11 were killed for this very reason. Why was dx9 used for 10 years? Because the consoles did not support 10 or 11.  If this holds true and the better selling console only supports mantle over dx12, that is where devs will put their time.

One alternative though is ps4 and pc gets mantle, xbone and pc (again) gets dx12. It all depends on how easy it is or is not to use as all thse new flashy game engines that have just been made only support dx11 and like hell devs will remake a game engine that has not even been released yet.


PS4 doesn't use Mantle. Mantle tries to make PC development more closer to the metal like console development. Consoles already are like that, Mantle would just add another abstraction layer for no gain. PS4 uses a custom API. Even XBox uses a custom API to, heavily based on DX, but not equal.