TheJimbo1234 said:
Also that isn't how it works. The PS4 will be using a version which enables dx 11.2/opengl 4.4...NOT dx 12. If DX 12, like all previous dx needs hardware support, it won't take off. Dx 10 and almost 11 were killed for this very reason. Why was dx9 used for 10 years? Because the consoles did not support 10 or 11. If this holds true and the better selling console only supports mantle over dx12, that is where devs will put their time. One alternative though is ps4 and pc gets mantle, xbone and pc (again) gets dx12. It all depends on how easy it is or is not to use as all thse new flashy game engines that have just been made only support dx11 and like hell devs will remake a game engine that has not even been released yet. |
Once again the PS4 doesn't use DX 12. Any GPUs that can support mantle will also support DX 12 so it pretty much makes mantle irrelevant for the most part. I see absolutely NO REASON why game engines won't support DX 12. The PS4 could also support DX 12 but microsoft won't let them hence why Sony created a custom API in the first place.
There is no new god damned features in directx 12. It just exposes more parts that are in existing GPUs. I don't see why the PS4 can't support DX 12 for technical reasons.







