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You have to remember as well that for games that sell low quantities there is a huge difference between sold and shipped. No More heroes has only sold around 200k so far, but it's shipped 400k. Enough to make a profit.

Whereas on a huge sales game like Halo 3 if they have sold 7million then the difference between sold and shipped will be much smaller as a percentage.

I actually think that for most low budget games whether they sell a single copy or not is irrelvant. I imagine they make it at a cost where the inital shipment is enough to at least break even. So if they have to ship anymore or not doesn't matter. I would say that is definetly the case for games made by Data Design, like London taxi or there super basic sports games.

For NMH as well it's inital shipment was enough to make a profit. So my guess is that for low budget games sales are only important if they
1: Plan on making a sequel and so would need shops to order the same amount again.
Or
2: Sales are high enough that the initial shipment gets sold out and they send out more, making a healthy profit.

My guess (using that word a lot) for those titles is
Elebits, NMH, Z+W all made a good profit
Dewy probably managed to break even at least off initial shipment.
Nights again probably managed to break even off initial shipment.

However going by sales I would say don't expect a sequel to nights or dewy.



Turkish says and I'm allowed to quote that: Uncharted 3 and God Of War 3 look better than Unreal Engine 4 games will or the tech demo does. Also the Naughty Dog PS3 ENGINE PLAYS better than the UE4 ENGINE.