fatslob-:O said:
I realize that the quality of games on smarthpones are getting better but what would really help mobile gaming is making a gamepad extension to mobile phones but until the size of the phones become standardized we won't have that. We can't have phones with different sizes just floating around otherwise the new peripheral won't work with every phone. If microsoft DOES come out with a gamepad extension for phones then I'll be greatly considering getting a windows phone just for portable gaming purposes. Another thing that they can do to take it to the next level is supporting CLOUD GMING on phones. This WOULD make the Nvidia Shield ENTIRELY IRRELEVANT. The problem with phones is that they are simply to weak to play the most graphically intensive games such as Crysis 3 or meto last light but having the 4G connection to streaming the game to my phone while my gaming rig (Or even your xbox one!) is the one rendering the game would be awesome. |
That would be cool, but the real world marketplace in 4G/LTE basically precludes that from a practical perspective today. The big cell companies have all but killed truly unlimited 4G, and the fastest LTE networks like Verizon charge a ludicrous amount of money for the priveledge on a 'more you use, more you pay' scale.
The real problem is that the explosion of smartphones wasn't really taken into account by the FCC and governing bodies, so the frequencies we have out there in combination with wireless network infrastructure cannot support a large number of customers using 4G/LTE (and beyond) willy-nilly. It's a distinctly premium service.
For that reason, streaming HD games over 4G is unlikely to be reasonably supportable. Hell, it's only barely possible with wired connections of decent low-latency+high bandwidth in limited urban marketplaces as is.







