By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Arkaign said:

TLDR : Games will look a good bit nicer by this fall in some cases, but don't expect anything earth-shattering either.

It will be interesting to see what happens.

DX12, like Mantle, essentially ONLY shines when you have a weak cpu and a strong gpu. In that case, all the no-longer needed command-talking between cpu and gpu will greatly increase the time the cpu can use to "make esach frame prettier and/or make more frames/s". When you have a weak gpu, DX12 is no help since the gpu simply cannot work through all the "make it prettier/more" part. Equally when you have a very strong cpu/gpu combo, you probably already reach enough fps and pretty frames.

The critical part is an average cpu/gpu combination like in the consoles (X1's gpu moreso than PS4's gpu). We don't know if the X1 cpu can already choke the gpu or not (but given the 1080p problems, it seems not unlikely as there are no complaints around about "not enough cpu power"). If yes, then progress can only come from trickier uses of the esram, not from DX12.