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crissindahouse said:
So when they say

"you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)."

Does that also mean that they take 5% of a $60 at retail even if you as developer get only $27 or something like that? That sounds very expensive for retail games if you have to give Epic Games 3 of your 27 bucks.


Although it sounds expensive for retail games, it is still a lot cheaper than creating your own engine. In many games making an engine from scratch costs more than everything else in game combined. Sometimes a lot more. Which is why game engines are usually used in several games.

Edit. People tend to forget that in current games engine is definitely most expensive part.