| crissindahouse said: So when they say "you're signing up to pay Epic 5% of gross product revenue from users, regardless of what company collects the revenue. That means: If your game makes $10 on the App Store, Apple may pay you $7, but you'd pay Epic $0.50 (5% of $10)." Does that also mean that they take 5% of a $60 at retail even if you as developer get only $27 or something like that? That sounds very expensive for retail games if you have to give Epic Games 3 of your 27 bucks. |
Although it sounds expensive for retail games, it is still a lot cheaper than creating your own engine. In many games making an engine from scratch costs more than everything else in game combined. Sometimes a lot more. Which is why game engines are usually used in several games.
Edit. People tend to forget that in current games engine is definitely most expensive part.







