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JazzB1987 said:
fps_d0minat0r said:
JazzB1987 said:
almost every single stage is more innovative than most of the games out there are. NIntendo has an idea and makes 1 level out of it while others base the whole game around that single idea.


I disagree with the wording.

I would word it... "Mario limits certain levels to certain styles of gameplay while other games offer players to utilise numerous styles of gameplay in almost all levels e.g. COD, GTA, infamous"

The number of 'ideas' available to a gamer at any single point is greater in most other games than it is in mario. Even if we add up all the unique 'ideas' throughout the entire game, Mario would not come out on top.

How does COD offer anything besides shooting? Dont tell me reloading and throwing grenades counts as different gameplay elements :)

And I am not only talking about gameplay. Also about level design etc. Rythm based level, circus themed level, shadow level etc.... The whole package.

Gta e.g is and always was  you are a random guy in an open world doing cool missions plaqued by cheating cops and stupid ally A.I.
You also cannot buy clothes while doing a mission while visiting the strip club so the  number of activities available to you at any given time is exactly like it is in mario. You either do missions or enjoy the minigames both at the same time does not work.  

Mario limits the "shadow gameplay" to the "shadow level"    GTA limits strippers to the strip club and the "KILL PERSON X" gameplay to the "KILL PERSON X" mission. You cannot tell a stripper to visit Michaels home and stip for you while you watch the liveinvader livestream and make the guys head explode.

 

"How does COD offer anything besides shooting? Dont tell me reloading and throwing grenades counts as different gameplay elements :) "

Thats like saying 'how does Mario offer anything else except jumping. Dont tell me jumping on differently moving blocks or being upside down counts as different gameplay elements :) '

 

In COD you get different perks, different attachments, different guns. All change the play style and tempo of the game. In different game modes you can use whichever combination you want and change it according to the enemies, maps and the situation of the match.

Even in singleplayer you can decide whether you want to run and gun, play it safe and go cover to cover, or go stealth (unless the story has lead you into a situation where your enemies are aware of you). If you want, you can stick with the same gun, or you can take the enemies gun, or use fixed emplacements.

And thats just an fps. If you have a game like GTA, MGS or hitman, theres even more options available and different paths to completion.

Sure in GTA you have to kill someone, but thats like saying in Mario you have to reach the end of the level. The final objective is not the point of the debate. The point is the variety with which you can complete the final objective and its far far greater in many other games than it is in mario.