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Veknoid_Outcast said:
DanneSandin said:
Veknoid_Outcast said:

I appreciate the interest in more places to visit, but I think the designers need to be careful about adding too much stuff. The focus of any Zelda game, in my mind, should be dungeons. This is where the magic happens.

I like the idea of having lots of nooks and crannies to explore in the overworld, but I'm not sure if more towns and NPCs is the way to go. I don't really want the series to wander into RPG territory.

I have to respectfully diagree with you, Veknoid. I always go back to the original Zelda game as a source of inspiration for as to what a new Zelda game could and should be like. In its day, it was a huuuuge world! And the map you had was only partially revealed; there were places in the game that you had to explore yourself and map out. However, I always felt it was kind of... well, empty. The only people living there were some old men, and an old woman.

Exploration has always been a core aspect of the Zelda games; prime examples are the original game, Zelda II, OoT to a lesser extent, and Wind Waker.

I for one wouldn't really mind if Zelda incorporated some RPG elements. SS already did this, and I would like to see a further exploration of that as well. I don't want my Zelda to actually be a RPG, with leveling up and all that, but give us some way to costumize Link. All I want is for Zelda to take already established Zelda features (exploration, NPCs, costumization) and enhance them; explore them further.

Fair enough. The holy trinity for Zelda, to me, is exploration, problem-solving, and combat. As long as all three are well-represented I'll be happy  

Me too =)



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.