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Skyward Sword was hyped to no end. It failed to meet that hype. It was meant to be better than OoT (straight from the developer). It had a beautiful art design, I'll give it that. But it didn't have much else going for it.

Fi held your hand for most of the game. I swear, I cringed every time she said my battery was low. Major downgrade from Midna, who was useful throughout the game and wasn't an annoyance.

The fetch quests. It's something I expect from cheap mobile RPGs or low-budget games, but NOT something I ever expected from Zelda. Mindless and boring.

Backtracking. Revisiting areas got old fast. In past Zelda games there were a multitude of different areas to visit and explore in the overworld, with minimal backtracking. Not the case here.

The overworld, or in this case, the lack of overworld. A few islands in the sky does not constitute an overworld. Seriously, one of the most immersive things in the older games was a dynamic overworld with a day/night cycle. In SS, you can't even leave the sky at night, so you can't explore the so called "overworld" at night. There is no dawn or dusk. No special soundtracks for night themes at each individual locations on the land. Nothing. Laziness or funding, I don't know what it was, but not including it really hurt the game.

The controls. I didn't mind motion that much, but it started to get a little old swinging your hand around for moves, especially when you are in a fight and the controller sees a stab as a slash. Frustrating. And not being able to slash while moving? Instant disappointment.

Soundtrack was pretty good, better than OoT and (maybe) Wind Waker but no where near Twilight Princess.

Overall, it was a good game, like any Zelda game, but in comparison to the older games it lacked immersion and ambition.



                                                                                                               You're Gonna Carry That Weight.

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