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curl-6 said:
F0X said:
"We had a brand new engine, brand new tools..."

So DKC:TF wasn't built with some updated version of the DKCR engine?

Well, this is probably why the game took so long to make.

I too assumed it was made on the DKCR engine, but I suppose now that they're working with programmable shaders their old engine probably wasn't compatible.

This does help explain why it took so long, and now that the engine is in place, hopefully their next game will be built more quickly.

Tropical Freeze showed a lot of the typical growing pains we saw other studios go through back in the early days of PS3 and 360, transitioning from SD to HD. Hopefully now that they have experience, their next game will break free of these shackles and really put the system through its paces, like all their previous games did.


It's easy to forget that Retro has been using the same engine (albiet updated each time) ever since their first game. :P



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