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krik said:
arsenalrc15 said:
Do people not understand that the PS3 is not as powerful as the 360 in terms of graphics, shader structure, memory allocation and architecture, and utilization of processing power?

for info on PS3 vs Xbox 360 go to these links

http://www.hardcoreware.net/playstation-3-vs-xbox-360-one-year-later/

http://www.gamespot.com/features/6125087/index.html?type=tech

http://xbox360.ign.com/articles/617/617951p1.html


The PS3's max will probably be KillZone 2 or MGS 4.

The Wii's max -- who the hell knows?

The 360's max -- GoW 2 will hold that title


You're funny ;) So 360 is more powerful than the PS3? lol

Also I disagree that MGS4 or KZ2 will push the PS3, they both first generation engines they will stand no chance to Resistance 2's. Maybe the next metal gear or killzone 3 will beat R2 but I bet the first games on those engines will not beat R2.

Currently the best showoff of what the PS3 can do can be seen on R&C:TD (raw computing power, 60 FPS, lots of shit of the screen, amazing high res textures) and Uncharted (best graphics, water and lighting on any console).

Like it or not, the truth is that PS3 > 360 and time will prove it. Hopefully we don't need to wait much longer and Resistance 2 will show us what PS3 can do.

 


 I doubt that we will ever see all of that untapped potential. Just like a quad SLI setup won't be seeing all of the 3-4 Terraflops of shader power. Developers, even for exclusive games go for the low hanging fruit. It doesn't make business sense to spend a disproportionate amount of $$$ on development especially when constrained by limiting yourself to half or less of your potential market. Even making $10 per game, the difference between 3,000,000 and 5,000,000 sales is $20 million in revenue. It would have to be one hell of a cheque to then go and spend MORE to develop a game like that to sell to FEWER people. There are advantages, such as platform specific libraries.. but to do this you have to spend more money designing an engine. The UE3's of this world, even on exclusive games aren't going to get you to where you want to go to pull out that untapped power. Then you have to spend MORE time developing your IP, for fewer customers so your developers aren't going to produce you as many games over a given span of years against cross platform development.  Developers can see COD4, which has sold over 8 million copies between the platforms, compare that to Uncharted/Devil May Cry, consider how many people bought the Wii which has MUCH lower quality graphics and the smart business sense for most publishers without huge name franchises to their name to go generic, identical engine, multi-plat. GT5, FFXIII, MGS4 are exceptions and probably get paid more than Free Radical on Haze to do their exclusives. 

 Big IF here, IF the Xbox360 didn't exist as a viable platform you would have millions of extra potential customers and the engines etc, would be platform specific. Then you could say that the PS3 would reach it's potential. But this isn't the PS2 generation. If you consider the Xbox is constrained by the lack of a HDD on the Arcade SKU, then the PS3; which is constrained by the Xbox to the lower common denominator is also constrained by the Xbox360 arcades' lack of a HDD.



Tease.