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Graphics, art style, story, controls...

So, in your system, a game's score is not affected whatsoever by the quality of its level design. The actual hand-crafted design of stages, enemy placement, boss patterns, and so on holds no sway over your analysis. If you reviewed a Zelda game, the story would affect 30% of your score, the dungeons and overworld, 0%. Well, maybe that's not fair. If the dungeons and overworld are fun, maybe they can be half as important as the story.

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