By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Skyward Sword was the game the Zelda fandom deserved, but not the one it needed. It had a better story than any other Zelda, and did more to expand the Zelda universe than any other game besides Ocarina of Time, and OOT did so by accident, it was never meant to split the timeline at all, much less into three. Heck back then there wasn't a timeline and Miyamoto didn't want one. As for the motion controls, anyone who complains about them didn't have their Wii set up right. They were the very best example of motion controls on the Wii. They're what should have been there from the beginning, to set the bar. Instead we got a game designed for Gamecube that had nothing but waggling and between that and Galaxy the Wii was a wagglefest until Skyward Sword brought REAL motion controls to the console. And the dungeons. Mother of God, the dungeons. Best dungeons in a Zelda game hands down. The only bad part about the game was the linearity, and that's going to be fixed for the next game. The motion controls will be gotten rid of in favor of making good use of the gamepad too, for those that didn't like the motion controls. I have high hopes for the next Zelda game to be the best in the series period.