I'd agree, but I'd also say it's not the direction Zelda needs to go in with the next entry. I loved the music, narrative and lots of set-piece moments in the game, but I don't think a highly linear, cut-scene heavy, narrative driven experience is something that will yield much more for Zelda as a franchise.
I still think the next Zelda needs to focus on doing things only Zelda can do. Keep the strong focus on orchestral, high quality music. Keep the focus on non-linearity and a lack of hand-holding in A Link Between Worlds. Focus on delivering a narrative that only a videogame could deliver, a narrative told through the environments you explore, the music you hear, the secrets you uncover, the bosses you fight etc--not one told through scripted cut-scenes and lots of dialogue. Don't tell me the legend, allow me to play the legend.