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fps_d0minat0r said:
gergroy said:
fps_d0minat0r said:
Many business employ such devious tactics.

But what im surprised is that unlike any other industry, anti-consumer policies in the games indsutry are damage controlled by consumers themselves. It hurts my mind thinking about why people would do it.

People defended DRM, people defend games ditching SP but charging the same price as other games with SP and better MP, and last week I even came across one guy saying MS' parity clause doesnt affect consumers (WTF!)

I'm glad though that the majority of word of mouth is factual and does not use stupid logic. It needs to keep going though to make sure all "soccer moms" and "softball dads" know what they are spending money on and where it will be invested in the future.

how does the parity clause affect consumers?  

Because it forces developer to ready an xbox version and delay other versions of the game until it has.

If the indie development team is small, the game is delayed on all platforms just for xbox.... like xbox is supposed to be the first place they have to go to.

Sure, they dont HAVE to, but in that case xbox fans lose out. Either way someone loses out.

You can imagine what a cluster fuck it would cause if everyone company had such a ridiculous clause. The funny thing is that MS popularised the whole timed exclusivity thing but when others started doing it, they come up with this crap.

so... that doesn't seem to really affect consumers though.  that is more of a developer issue.  sure, you can say it will delay the game, but like you said, that is a developer choice.  It certainly doesn't take any choices away from the consumer.

Now, is the parity clause crap for indie developers?  definitely!!  I just don't see it as a big consumer issue like you are making it out to be.