Veknoid_Outcast said:
DanneSandin said:
I'm not saying that the recent Zelda games haven't been good; on the contrary! I haven't played a single Zelda game that I haven't enjoyed, but the fact is that you have been forced to do the dungeons/temples in a certain order most of the time, and you "unlock" parts of the overworld one bit at a time. This wasn't the case in the original game. You got an unfinished map with the game, and went about exploring. I think that the first ever dungeon I visited some 20 years ago, was the 2nd or 3rd one, NOT the 1st one. And that's one of the reasons I still think the 1st game is among the best of the Zelda games.
I'd also like to add that I think SS did some really great things with the... overworlds/worlds(?); it made a challange of the WAY to the temple! I loved that! The game might have been a lot more linear, but that was ok, because the path was almost as important as the actual temple.
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Well said!
In Skyward Sword, the Zelda team was able to merge the overworld and the dungeon in never-before-seen ways. The path to the dungeon, as you said, was almost a dungeon in itself. I thought it was very clever. Still, part of me yearned for a huge overworld to get lost in.
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Me too! I wish and hope that Nintendo will be able to blend the two into one with the up coming Zelda U! That would be so much epic awesome I wouldn't be able to stand it. It would be really cool to have a vast land to explore, a la Skyrim, but having (at least) parts of it a bit more dangerous and challenging like in Skyward Sword... So, Zelda: Skyrim Sword? ^^