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g911turbo said:
Too_Talls said:
I think I know why that is...........The massive frame rate drops that happen when there is like 4 titans in one area. The game probably went to shit when they tested 18 or so titans in one area.

But they forgot one key element from call of duty that could of helped them to pull it off.

well maybe two,

1. Make obtaining titans a more award based accomplishment instead of just handing them to everybody (this might however discourage a lot of players)

2. post a titan cap. In cod, you could only have one massive damage killstreak running at a time like ac 130 etc, I assume that was to pacify the strain that the explosions was putting on the game. So freezing the amount of titans that could be called per side at one time could allow more pilots to roam.


I actually love the balance of the game as is.  My complaints with the game so far are more minor.

 

For example, it should be easier to tell when you KILL a pilot vs grunt.  Larger text or something.

I had a few more but escaping me at the moment.  Titanfall is some of the most fun I've had with a FPS in a while.


I agree with that point, you have to llok for the amount you scored for the kill to determine it was a pilot. they should leave the small text for minions and do like a big call of duty esc 50+ in the midle of the screen for titan and pilot kills.



http://imageshack.com/a/img801/6426/f7pc.gif

^Yes that's me ripping it up in the GIF. :)