| Too_Talls said: I think I know why that is...........The massive frame rate drops that happen when there is like 4 titans in one area. The game probably went to shit when they tested 18 or so titans in one area. But they forgot one key element from call of duty that could of helped them to pull it off. well maybe two, 1. Make obtaining titans a more award based accomplishment instead of just handing them to everybody (this might however discourage a lot of players) 2. post a titan cap. In cod, you could only have one massive damage killstreak running at a time like ac 130 etc, I assume that was to pacify the strain that the explosions was putting on the game. So freezing the amount of titans that could be called per side at one time could allow more pilots to roam. |
I actually love the balance of the game as is. I've had some 5+ titan battles and they are intense! My complaints with the game so far are more minor.
For example, it should be easier to tell when you KILL a pilot vs grunt. Larger text or something.
I had a few more but escaping me at the moment. Titanfall is some of the most fun I've had with a FPS in a while.
In general, i'm still learning the tips and tricks in the game and probably will be for the next few months.







