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DanneSandin said:
Veknoid_Outcast said:

I think Aonuma is selling himself short. Apart from Skyward Sword, I don't think any of the Aonuma Zelda games have been excessively linear. If he wants to build the next Zelda in the model of the NES original, I'm all for it, but he should be proud of what he's accomplished so far.

I'm not saying that the recent Zelda games haven't been good; on the contrary! I haven't played a single Zelda game that I haven't enjoyed, but the fact is that you have been forced to do the dungeons/temples in a certain order most of the time, and you "unlock" parts of the overworld one bit at a time. This wasn't the case in the original game. You got an unfinished map with the game, and went about exploring. I think that the first ever dungeon I visited some 20 years ago, was the 2nd or 3rd one, NOT the 1st one. And that's one of the reasons I still think the 1st game is among the best of the Zelda games.

I'd also like to add that I think SS did some really great things with the... overworlds/worlds(?); it made a challange of the WAY to the temple! I loved that! The game might have been a lot more linear, but that was ok, because the path was almost as important as the actual temple.

Well said!

In Skyward Sword, the Zelda team was able to merge the overworld and the dungeon in never-before-seen ways. The path to the dungeon, as you said, was almost a dungeon in itself. I thought it was very clever. Still, part of me yearned for a huge overworld to get lost in.