By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DanneSandin said:
The recent Zelda games have been rather linear, as I thought players didn't like getting lost, wondering what to do, or where to go. However, I've come to question this 'traditional' approach as I felt that we couldn't gain the sense of wonder that existed in the original Legend Of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible."

This quote is a bit of a concern... It shows that Aonuma hasn't understood one of the core elements of Zelda until very recently, and that Miyamoto hasn't corrected him either. Hopefully this means that Wii U Zelda, and every Zelda afterwards, will go back to its 8 bit roots of exploration!!

I think Aonuma is selling himself short. Apart from Skyward Sword, I don't think any of the Aonuma Zelda games have been excessively linear. If he wants to build the next Zelda in the model of the NES original, I'm all for it, but he should be proud of what he's accomplished so far.