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S.T.A.G.E. said:
orniletter said:


No, it absolutely wasn´t.

Every time Nintendo suggested to change something within Rare´s game, the results were good (as I said previously: Donkey Kong Country, Diddy Kong Racing). Launching a new IP in 2001 on the N64 would have resulted in a bloodbath.

Nintendo forced them to move the game to the GameCube and tie it to the Starfox IP.

The change in direction and platform delayed the game.

The mediocre quality was a result of the short development time (Levels and bosses were cut, like the battle against scales) and the game was stretched with filler stuff.

The game released September 23, 2002 in america, Rare was purchased in September 24, 2002 by Microsoft.

They shat the game out to be done with it, and putting the blame solely on Nintendo is wrong.

The N64 prototype to proove just how similar the games are : https://www.youtube.com/watch?feature=player_embedded&v=cOVBRJToVDY

No. Miyamoto was lazy as hell and we wont see another Star Fox for a while because of it. Star Fox 64 will continue to be its legacy because Nintendo thinks poorly about games outside of Mario, Zelda, Metroid and Donkey Kong on rinse and repeat. The greatest Donkey Kong game was made by Rare. Goldeneye, Killer Instinect, Banjo & Kazooie, Conker  and more were made by Rare. After Rare left Nintendo a part of me left Nintendo. Nintendo will have great games, but without Rare titles even their Wii U wont hold a candle to the N64.


....I don´t know how this is in any way or form relevant to the question of who is to blame for the outcome of Star Fox Adventures.