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curl-6 said:
Nem said:
 


-.- It was on rails. There were a couple of levels where you could fly around a small area, but most of the game was on rails.

RE4 looked good, but i was never impressed by it like i was with Mario Sunshine. The water effects were the most amazing feature, but there were water physics, the splashing of flud, the lighting, the free-roaming areas that were alive. Even things like the Stars were always moving ans shining in the distance.

Have you played Rogue Squadron or just seen videos of it? It's not a rail shooter. Sure, there's a few contained segments of some levels that are, like the Death Star trench run, but for the majority of the game you're free to fly around large open areas.

I suppose what you are impressed by is up to you.

But speaking technically, even in terms of water, RE4 was no slouch; it too had dynamic water physics and refraction, and it could comfortably rival Sunshine's water. On the other hand, in terms of character models, animation, particles, lighting, Sunshine can't begin to compete with RE4.


I got Rogue squadron with my Gamecube when i first bought it. I will grant you that RE4 looked good though, i didnt question that. I just think that Mario sunshine was more impressive. Maybe the more colorful pallete on SMS helped aswell.

But in general your original point that nintendo doesnt push the hardware the most is correct. But there are exceptions.