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kupomogli said:
vivster said:
The lower the resolution, the more anti-alaiasing you need which also takes some performance while still having fist sized pixels and jaggies everywhere.

That's why maybe 900p instead of 1080p.  Don't get rid of all the benefits of a higher resolution, just don't push all the extra resources you have into double the resolution.  You'll still need AA, but a rather weak AA would do the trick.

We'll see what Infamous has to offer. It looks quite sharp with lots of light and particle effects. If it doesn't dip below 30fps I think we have proof of concept.

Though I doubt we will see this kind of visual fidelity ever at 1080p60 this generation. If they manage to just keep this level of visuals without dipping below 30fps(like last gen did) then I think we'll have a good baseline to work with. I wouldn't want to trade off a sharp native resolution for some shinier effects.



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