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areason said:
kabamarutr said:
areason said:
kabamarutr said:
JGarret said:
kabamarutr said:
The game lets you start with a single Estus flask. That's off-putting, no doubt about it, but it also provides with life gems every now and then (a nice touch from Demon's). Life is cut in half, gradually, but a restoration ring is found very early in the game. Add some AI problems, early powerful weapons and a quite lower difficulty and you have the whole "difficulty picture".

What's really making the game hard is the enemy vanishing after a ten or so kills. That means there is a finite amount of souls to collect from each area. Which in turn means that if you die often (and lose souls) you will not regain them easily. Grinding and farming is very limited. In the long run that will prove really sore for the gamer.

Only one?..Damn!

They become four before you have to face the second boss.

LIEES! i'm at 3. Depends on you're pathing really.

Just search around a bit. There are 5 doors that open with the soldier's key. Many goodies can be found, including a flaming longsword and other stuff. The game is easier, one can see it sooner or later. The "easier game" argument is further bolstered by the... ability to raise the difficulty level:

 

Instead of assigning traditional difficulty levels, the devs cleverly opted to set the whole game in a bit easier scale, give a learning curve and making it friendlier to the uninitiated via many dialogues with npcs. For the hardcore fans, there is the ability to throw bonfire ascetics in a bonfire to permanently raise the difficulty of associated enemies. In addition, one can choose the champions covenant (that's the name more or less) to further increase the difficulty.

All in all the game is incredibly balanced, amazingly smooth and truly fun to play The pace is such that urges the player to constantly move, search, discover - and of course - die. The masters will master it, the newcomers will love it. I can't stop playing enough to type a post.

Ya i only used the soldiers key for three doors. I agree about the difficulty to an extent, the last giant took me a lot of time while the dragonslayer boss(not ornstein) took me one try and i wasn't even prepared for a boss. The class balance is definately there but i do feel that strengt builds are op in many situations especially early on and in speed runs. 


I've only played strength/dexterity build so I can't tell about balance yet. Hell, euro servers where down until some time yesterday, so no online experience either. But some bosses, like the Pursuer, go down on the second try.



This, I stole from grandpa...It's called soap.