The Fury said:
Weird that the very reason I say it's bad are the reason's you like it. To me it was lazyness, they couldn't be bothered to put in a complicated like dislike system, so here's a big coversation chooser with no outcome on what you say. Hardly fun. |
Well there are consequences, for instance you need the friend/rivalry score to be high enough to get the most out of the Isabella storyline, and I'm hoping that goes somewhere in future games, especially if Hawke betrays her, which I did with one play through. Each character gets a special passive ability when friend / rivalry is high enough. In any case not many outcomes is not because they changed the way you choose your conversation options or the fact that they make it really obvious what kind of response you are choosing. Because there are no gifts for you to undo an erroneous choice in your conversations, Bioware had to make it much easier for you to know which conversation options would elicit a friend or rival response. Friend/rival is much better than like/dislike IMO. And being able to romance or rivalmance certain characters is pretty cool.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix







