The Fury said:
It was from Mass Effect, just because a company made a feature (which worked well in Mass Effect due to it's own renegade/paragon thing) doesn't mean said feature would work well in another game they make. There was no paragon/renegade choices just nice, quirky, mean and none of them seemed to have any effect on the outcome of character relations in game. Yet there it was a big heart to persue romance, so much for making a character like you by chosing what to say carefully or give them gifts, nope big old heart. Choose that and you bed them, job done. |
I don't get it with the criticism of the convo wheel. I think it's much better than having to guess at which conversation option would elicit the desired response. with DA:O it didn't matter so much because if you pissed off someone with a conversation option you didn't intend you could just give them a few gifts and all is forgiven. The gifts in DA weren't a romance aid, they were just a crutch for when you chose the wrong conversation options but wanted to get to full like. DA2 has its flaws definitely, but for me the conversation wheel is not one of them.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
Jimi Hendrix







