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Dr.Grass said:
pokoko said:
I don't really understand this thread. Normal is considered default and should be the difficulty level chosen by reviewers, as it is going to be the overwhelming choice of consumers. If a reviewer does not state the level they played on, it should be assumed they played on normal.

If a game is so easy on Normal that a reviewer bumps up the difficulty level, I can understand that, but I can also understand if a reviewer keeps the game at the level they started for the sake of continuity.


Sure. But is it really too much to ask for them to be transparant about it!?

Agree. BTW there are games like the first three Thief (don't know much about the latest yet), in which gameplay changes considerably at the highest difficulty level, as  then you're very rarely allowed to kill armed human foes (let alone innocent bystanders or unarmed foes), and in some missions even being seen means a mission fail, I expect professional reviewers to know all this if they reviewed the game accurately as they claim, and I expect them to have played at least some missions with these highest settings to tell me meaningful things about the difference it makes.



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