JoeTheBro said:
Doesn't matter too much since sales are sales, but they "feel" like adjustments. |
Well you're wrong, so is VGChartz.
2008:
Month | # Month | Xbox 360 | PS3 | Wii |
Jan-08 | 15 | 230,000 | 269,000 | 274,000 |
Feb-08 | 16 | 255,000 | 281,000 | 425,000 |
2009:
Month | # Month | Xbox 360 | PS3 | Wii |
Jan-09 | 27 | 309,000 | 203,000 | 679,000 |
Feb-09 | 28 | 391,000 | 276,000 | 753,000 |
2010:
Month | # Month | Xbox 360 | PS3 | Wii |
Jan-10 | 39 | 333,000 | 277,000 | 465,000 |
Feb-10 | 40 | 422,000 | 360,000 | 398,000 |
2011:
Month | # Month | Xbox 360 | PS3 | Wii |
Jan-11 | 51 | 381,000 | 267,000 | 320,000 |
Feb-11 | 52 | 535,000 | 405,000 | 454,000 |
2012:
Month | # Month | Xbox 360 | PS3 | Wii |
Jan-12 | 63 | 270,000 | 195,000 | 152,000 |
Feb-12 | 64 | 426,000 | 347,000 | 224,000 |
2013:
Month | # Month | Xbox 360 | PS3 | Wii |
Jan-13 | 75 | 281,000 | 200,000 | 100,000 |
Feb-13 | 76 | 302,000 | 262,000 | 99,000 |
All but two occasions, both for Wii. One was supply constraints, the other was the Wii flat last year/dying.