the_dengle said:
I'm not looking for an excuse to fault the developers. But if I'm reviewing a game, and it offers me those difficulty settings, I'm choosing the middle one. If "normal" is braindead-easy, the developers messed up. Even as an experienced gamer, I rarely choose "hard" on my first playthrough. This is because I expect that "normal" mode, being named such, is the difficulty setting that the game's difficulty curve was balanced around. Often I find that "hard mode" implements tricks to give the illusion of challenge. This isn't always the case, of course. But if the game is balanced around hard mode and normal mode is too easy, why does easy mode exist? What is its purpose? In short, why would I blame the reviewer for playing on normal mode and saying it's too easy when I myself would most likely choose normal mode and expect a fair challenge? |
In short, why would I blame the reviewer for playing on normal mode and saying it's too easy when I myself would most likely choose normal mode and expect a fair challenge?
it sounds to me like you're arguing for the sake of arguing. THEY SHOULD INDICATE WHAT DIFFICULTY THEY PLAY ON - that's all. Geez didn't you get that the first time? If you understood the OP you would have gathered that my frustration lies in the fact that these people who are reviewing the game didn't play it the way any serious gamer would, AND when they did so they didn't even indicate that.
Even as an experienced gamer, I rarely choose "hard" on my first playthrough
Evidently 'experience' doesn't equals skill. If you thought about it a little bit you would realize that the majority of people who play games suck at it - hence "normal" is actually easy. "Easy" is for people that have no coordination, skill and strategy and just want to finish the game. Hard is for those that have actually learnt to be better at games after 15 years (or whatever).
It's a tv-cartoon videogame tie-in with millions of fans. OBVIOUSLY it's not Skyrim or Fallout. If you didn't play it on hard you have no right to say it's too easy - end of story.