Rafux said:
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Indeed. My view on the whole thing is that it works best with games where your character is moving via some vehicle, preferably sitting. That is what you do anyway when you're playing the game, so there is much less discrepancy between yours and your avatar's body. That's why I see sims as best match for VR at this stage of development (of course, patiently waiting for holoband like tech from Caprica ;)







