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Xenostar said:
drpunk said:
rolltide101x said:
 

It is mostly just knowledge of ram. It only takes 1 GB of ram to run most PC operating systems how could a gaming OS take 3x more than that?

 

That is mainly how atleast I am looking at it, right now my PC is using 1.1 GBs of ram (Ubuntu 13.10) out of a total of 8 GBs of ram. I load quite a few applications automatically to my ram as it makes them open faster than off the HDD

I needed to be clearer still?

I'm not interested in PS4's RAM. I'm interested in  CDiablo saying he knows of systems that reserved power for later games to be better. i.e. what those systems were and where else I might be able to read about it so I'm not just taking CDiablo's word for it.

I appreciate you taking time to answer but they aren't the answers I'm looking for.

PS3 gave back 70meg of ram around the time god of war 3 came out
PSP gave back 100hz more processing power as well

Its standard for consoles since the PSP, (Those that get firmware updates) for reserved resources to be reduced as the OS footprint reduces through the consoles life cycle.

It did not happen on cosoles before this, because there was no way to update the OS.

Also there was no point in adding resources back as you did not add features. So you just made the OS as efficient as possible and allocated the exact amount of resources the OS needs