By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Squeezol said:
drkohler said:
Michael-5 said:
drkohler said:
Michael-5 said:

Basically to explain #3 (which is the OP's arguement) in more detail. PS3 has 5 drives of RAM (Disk Drive Rate type 5 synchronous) where XB1 has 3 (+ the tiny ESRAM).

5 drives with 8GB of bandwidth opperating at 172 GB/s >>>>>> 3 drives with 8GB of bandwidth + 1 drive with 32 MB of bandwidth

I have NO IDEA what you are trying to tell here...

PS4 - 8GB of RAM which make 5 operations at once, or 40GB of total operating power.

XB1 - 8GB of RAM which make 3 operations at once, or 24GB of total operating power.

I take it my irony meter isn't working since I still have no clue at all what you are talking about.. Then again, there is so much technical nonsense posted in this thread that is probably why my irony meter busted almost in the first posting...

The PS4 has GDDR5 memory (and extra 256MB DDR3 for random stuff) while the Xbox One has DDR3 memory. Basically the ram memory that the PS4 has is faster, but I don't know if that really influences much. I'm not a tech guy to that degree.

Well, the faster memory is only good that it keeps the GPU + CPU fed with data all the time, given that the PS4 has a faster GPU, well it needs faster memory to take advantage of it (I.E.: The slower memory on the xbox one is not perfect, but it's fine with the demands that the GPU + CPU will have for it most of the time... it would still be better if MS took the route of completely unified memory just to make the developers' lives easier, thus making optimisation work more straightforward than if they have to manage the esram, or worry about it in some way, as opposed to just worrying about the GPU's functionality).

In short: the CPU + GPU are doing the work, the RAM was just picked by each companie's engineers according to the respective system's expected bandwidth requirement.