Squeezol said:
The PS4 has GDDR5 memory (and extra 256MB DDR3 for random stuff) while the Xbox One has DDR3 memory. Basically the ram memory that the PS4 has is faster, but I don't know if that really influences much. I'm not a tech guy to that degree. |
Well, the faster memory is only good that it keeps the GPU + CPU fed with data all the time, given that the PS4 has a faster GPU, well it needs faster memory to take advantage of it (I.E.: The slower memory on the xbox one is not perfect, but it's fine with the demands that the GPU + CPU will have for it most of the time... it would still be better if MS took the route of completely unified memory just to make the developers' lives easier, thus making optimisation work more straightforward than if they have to manage the esram, or worry about it in some way, as opposed to just worrying about the GPU's functionality).
In short: the CPU + GPU are doing the work, the RAM was just picked by each companie's engineers according to the respective system's expected bandwidth requirement.







