This is heavy stuff in there, you seem like you are in denial and you may be a yoga master at mental gymnastic.
Number 1
True HD is 720p that is 1366 x 768 pixels which equals more than 1 million pixels.
the difference will be marginal at best.
- it's like putting on glasses when you have a slight sight problem, everything is crisper, cleaner.
Number 2
Xbox One have delivered on the true hd experience 720p at 60 frames per second.
- The problem is that games on the XB1, both exclusives and multi platform titles have lower resolution AS WELL as lower frame rate (except the less demanding games, which are 1080p60fps on both).
Number 3
The Playstation 4 does indeed have a faster GPU.
OMG! GASPS! Playstation 4 is better. I knew it all along. I knew it all along.
- Yes, this along with the better memory architecture ensure bettre resolution and frame rate, it has been the case for every games so far, that along some missing effects and shaders in most games.
BUT WAIT.
So multiplatform games will be based on the Xbox One GPU!
- you just made that up, as a proof, I would point out to every single decent multi-platform titles released... if they look similar, the frame rate is better on the PS4, or they have similar frame rate, but the resolution is cut in half... in some cases it's only relatively subtle effects that are missing, but the compromises are always made on the xb1.
Why?
How will Xbox One catch up to Playstation 4 in performance if the Playstation 4 GPU is faster.
- It's never been like that, as far as I know most devs will develop on PC first, then downport to each platform, basically adjusting settings for each platform until they reach their target frame rate... that will always result in the xb1 versions having either half the resolution or half the frame rate.
ESRAM!
The 32 MB of ESRAM is faster than the 8 Gigs of DDR 5 ram in the Playstation 4.
- As you said, that eurogamer "article" was them spouting out the MS PR lines about their architecture, you do not ADD bandwidth like that, like you do not just add the read + write speed of the esram (even if in some cases it will do both at the same time) add to this that using the esram is not free, it takes CPU time as well as memory bandwidth to manage its content, it's not all just there to be used as needed by either the CPU and GPU.
Future Xbox One games will have no problem running games at 60fps and 1080p.
- Well, sure just like in Forza 5 and Strider, some will, but the sacrifices made in lighting and details must be HUGE to attain that on this machine, nothing close to even Tomb Raider DE by example.
- OR anyway, why would they bother because 720p 30or60fps or so is just good enough, so far many people bought into it.
Tiled Based Rendering!
- This is a hardware feature of the GCN architecture, wrapped an MR PR buzzword, it's available on any modern GPU and is not necessary on the PS4 since there is nothing like the esram require textures to be streamed into... that's just another "secret sauce" type argument, it means nothing out of context.
Basically, you have been going in circles in your mind, trying to argue the xb1 into it being some kind of beast its definitely now, now go enjoy it instead of trying to justify it to us.







