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theprof00 said:

1. DX12: PS4 already has Mantle(piecek) but dx12 is coming probably later this year and will put xb1 on par or better than the ps4 offerings.

3. SDK: Lots of third party devs have said that once they get proper SDKs from Microsoft, there should be an improvement in game quality.

5. Cloud: MS is working on new ways to use the cloud to boost performance. This should help bring quality more in line with ps4.

8. World-wide release: MS doesn't have a schedule for WW release, possibly because of shortages, but ww release will help catch up sales.

12. eSRAM: major update coming out that will correct the eSRAM so that it works as intended releasing soon.

Let me just comment on the technical things.

1. Neither PS4 nor X1 use Mantle. First because the hardware doesn't support it and second because Mantle and the improvements with DX12 do not matter on consoles performance wise. PS4/X1 already use better APIs than their PC counterparts.

3. The new SDK will make it easier for the devs to achieve what they already achieved. The only effect on performance it will have is devs having more time to spend on optimizing.

5. Cloud is not MS propriatary. Sony has online servers(aka cloud) too and I don't see a reason why they wouldn't use it for the same things. But I guess they just don't because it doesn't yield that much improvement.

8. WW will not move significantly more consoles. 10% more would be good.

12. eSRAM already works as intended, it's just a bitch to work with. But that will be kinda resolved with a new SDK.



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