| ICStats said: Well I'm playing Titanfall on my PC in eye melting 2560x1600 2xMSAA, and well it's just another FPS, and I suck at it. I'm not so sure about the asymmetrical gameplay when Titans enter the scene. The end. |
Titanfall On Xbox One Struggles with Framerate Despite 792p Resolution
The Xbox One version of Titanfall hasn't been able to nail down the 60 FPS sweet spot like many were expecting. Giant Bomb's Jeff Gerstmann has noticed some unfortunate framerate drops when playing the game, which he noted in his pre-review:
The frame rate in Titanfall is uneven on the Xbox One and though it's usually fine, it can get downright nasty in specific situations. In one Last Titan Standing match–where every player spawns in a robot suit–several players crammed their mechs into a tight area and began duking it out, and the frame rate dived down to what must have been single digits per second. Even out in wider areas, the game feels a little hitchy from time to time, and there's noticeable tearing throughout.
I experienced similar issues during the beta, hoping that the final version would flesh everything out. It appears Respawn wasn't able to address the issue in time for launch.
What makes this particularly alarming is that the Xbox One version runs at a 792p resolution. It's not much more demanding than 720p, the resolution the Xbox 360 was able to run games like Call of Duty at during last gen without missing a beat.
To make matters worse, Titanfall isn't a very visually striking game. Yes, it is presented well, but underneath its polish is a game that runs on the 10-year old Source Engine. It's not a graphical showcase by any means.
”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”
Harriet Tubman.







