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naznatips said:
blykmik, even if you want to say "in the home" you are ignoring signifficant factors.

For example, combined total software sales of the PS2 and PS3 are around half the total software for the Wii. This implies two important things: 1) Most PS2 purchases are replacements and 2) The consoles are relatively inactive, and not generating much revenue for publishers.

You're also ignoring the fact that the PS2 accounts for almost 60% of the hardware sales and less than 40% of software sales. Once again, this shows that the PS2 consoles are relatively inactive, and are mostly purchased as replacements.

And finally, it's rather ridiculous to say that handhelds and home consoles aren't in the same market when the DS stole the main game in what was by far Sony's biggest Japanese exclusive: Dragon Quest.

Those software numbers are definitely significant.  I'm not sure how to get all the data for it here, but it would be interesting to compare all home console software sales in those two periods (360 launch to now & PS3/Wii launch to now)... 

 If there is clear dominance there, that is definitely an important fact.  

But I'm sticking to my guns on seperating handhelds from home consoles.  I'm not saying they're not both in the gaming market... I'm saying that they are clearly different products with different overlapping, yet often very different target audiences.   I think Nintendo is the king of handhelds and the PSP was a nice first try by Sony...  Microsoft hasn't even entered this area.  If it makes people feel better to remind us of handhelds in every reply, feel free.  But I'll never accept that it is unfair to differentiate handhelds from in-home consoles.

 

 



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