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ethomaz said:

selnor1983 said:

I was ridiculed on this 3 months ago for saying developers blamed ESRAM size for resolution.

I have been further ridiculed for agreeing with devs that MS February SDK roll out makes it a non issue. With the tiling technique allowing 1080p pretty easily in terms of ESRAM size issues. Developers reporting that before it Xbox One was a developers nightmare in terms of ESRAM 1080p issues. And now its alot easier with the new SDK.

I said back at the beginning of February I doubted Respawn had enough time to take advantage of this even though I hoped so.

All this article does is back all my previous 3 months up, and everyone that continues to say developers were lying or it was PR speak are suddnely gonna now listen to me?

Titanfall has been in development for over 2 years. It hasnt been designed with Februarys SDK. This all further backs the developers claims of the last 4 months.

And the article clearly suggests from Respawn that they will be releasing a patch after some time to increase the resolution.

The article says they will drop AA to better resolution... the SDK won't make the size of eSRAM bigger or help to reach 1080p lol


No it doesnt. It says they tried to do that before release. The code was written with the old SDK. NOT the new one. Hence why they were having to try the same tricks as all the launch titles like BF4 and COD. Even Forza 5.

We already have confirmation the new SDK makes the size a non issue.

Respawn will have to rewrite the code to take advantage of the new SDK ESRAM Tiling Techniques. Clearly they are referring to the existing code they had.

But Im sure youll twist this into somehow in 4 weeks Respawn couldnt magically rewrite the code before it went gold.