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Zekkyou said:
selnor1983 said:
:( Sad Face.

Its such a shame that titles made for launch window games ( first year ) were all made with the crappy SDK. I guess is to much to much to rewrite the code for the new SDK and Tiling techniques. As more than just a few ings need to be re written as it means changes across the board.

Still @ 720p its higher pixels than Killzone Muliplayer for example, so not to bad. Xmas 2014 will be the 2nd wave of games.

And a patch may yet turn up by the sounds of things with more time to rewrite code. And as its Online only game, everyone will have the new patch.

Keep working on it Respawn. Just rewrite the code even if it takes 6 months. 1080p would be great.

At least this is another developer confirming ESRAM size is the issue.

I was ridiculed on this 3 months ago for saying developers blamed ESRAM size for resolution.

I have been further ridiculed for agreeing with devs that MS February SDK roll out makes it a non issue. With the tiling technique allowing 1080p pretty easily in terms of ESRAM size issues. Developers reporting that before it Xbox One was a developers nightmare in terms of ESRAM 1080p issues. And now its alot easier with the new SDK.

I said back at the beginning of February I doubted Respawn had enough time to take advantage of this even though I hoped so.

All this article does is back all my previous 3 months up, and everyone that continues to say developers were lying or it was PR speak are suddnely gonna now listen to me?

Titanfall has been in development for over 2 years. It hasnt been designed with Februarys SDK. This all further backs the developers claims of the last 4 months.

And the article clearly suggests from Respawn that they will be releasing a patch after some time to increase the resolution.