| selnor1983 said: Glad the Xbox One can do it. |
1. Cboat received a timed ban on Gaf because he insisted on 720p with alpha-textures all through the end. We know it is 792p with slightly worse textures than in the beta test.
2. Again, there is not a single line of DX11 in the PS4. The PS4 uses LibGCM (or whatever it is called), a Sony specific, low-level derivative of OpenGL.
3. DX12 was made for the PC, not the XBox One. This may be considerably confusing to you, but the signs are everywhere for anyone to see:
a) Every new DX generation required new hardware (unless the new functions are emulated in software which makes games _slower_ than before). Since DX11.x was introduced, NO gpu manufacturer has introduced new hardware. Hence DX12 will have to support "old" hardware. Fewer cpu draw calls: yes, magic: no.
b) Xbox One already uses driver that (to some degree) "code to the metal". It doesn't need another driver for accessing "the metal". DX12 in all likelihood is a hip-shot answer to Mantle which is being discussed anywhere so MS thought they need an answer to the Mantle hype.
c) There is no magic hardware within the XBox One apu. Yes, I know it is very entertaining to read misterxmedia's blog. Not for the hardware and additional layers the various "insiders" seem to see (strange that all these "insiders" write with the same atrocious spelling and grammar....). XBox One apu design was laid out years ago, when not even DX11.x was on the horizon. Hence don't expect any wonders from DX12 on the XBox One.







