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selnor1983 said:
drkohler said:
selnor1983 said:
drkohler said:

Nice try.

Titanfall uses a FORWARD RENDERER. There is, by default, no problem here with esram.

And what is the point of your last sentence? We all know neither the PS4,PS3,PS2,PS1 nor the Wii,WiiU uses DX..

Also you do realise PS4 uses DX 11 yes?

Oh my.... where do you get these ideas from? And no, Titanfall doesn't run at 1080p on the XBox One. It has problems maintaining 40fps at 792p with too many Titans on screen. No magic in the world will allow to jump to 1080p given how it performs at 792p at this time.

No, there is not a single line of DX11.x in the PS4. PS4 uses its own HAL (whose structure is close to Mantle from what developers say). The last thing Sony would want to use is an overblown HAL designed for PCs, and then have to pay the licencing fees for it on top of that.

Just type in DX11 PS4. Theres about 40 articles.

Also I never claimed Titanfall @ 1080p. I said there was a rumour. Its definately 900p @ 60 fps. Respawn chewed up and spat out that GAF user for claiming it was struggling with res. LOL. They said on Gaf if Titanfall was higher than 792 p then he should be permabanned. Respawn shut that GAF guy up brilliantly. He cowered away after that. ROFL.

Titanfall on Xbox One is either 900p or 1080p. This we know for definate.

As for DX12 its supposed to be a real revolution in visuals. PC devs are really looking forward to it. It is supposed to be way less hardware intensive for much better results.

Glad the Xbox One can do it.

well done you found 40 people as misinformed as you, but thats what happens when you have people with no clue about a subject writing stories based off a slide from a sony conference that said PS4 will have direct x11.2+ features.

HINT: it was a comparison not an admission that they got MS to right DX11 for PS4.