| SDF1JJAK said: anything over 60fps is pointless really. Games at 30fps look just find as long as the frame rate is consistent. |
Normally yes, but for turning and fast moving objects it does make sense.
Console games render a field of view between 55 and 75 degrees. Let's take the average 65 degrees. The max rotation speed for objects to not appear to skip accross the screen is limited by frame rate. At 1080p resolution there are 1920 pixels for that 65 degree view port. A vertical line should ideally take 1920 steps to cross those 65 degrees, so when you follow it with your eyes it remains a solid smooth traversing object. At 60fps, it would take almost 3 minutes to turn around completely without skipping pixels.
240hz smooth motion is not all marketing, it does help. It is however of limited use since it can't undo the motion blur that is already present in the source material. 240fps rendering will make fast turns feel more natural. Diminishing returns are real though, is it worth it. Maybe in VR.







