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shikamaru317 said:
I think the biggest concern with VR headsets right now is that the resolution is simply too low. Even with a single 1080p screen you're going to be looking at maybe half the pixels per degree of the HD TV's we've grown use to gaming on, and only a high-end PC could power dual 1080p screens, neither console could hope to pull it off.

I also feel like having a screen that close to your eyes is going to give many people headaches, including myself, but maybe I'm wrong.

I personally would prefer Illumiroom, and would pay more for it than I would a VR headset, but Microsoft has suggested that it would cost too much to market it to consumers.

That's still optimistic for resolution, with a single 1080p screen, or 960x1080 per eye, you get a horizontal resolution of less than 10 pixels per degree. For 1080p the recommended seating distance is at 60 pixels per degree. (At 1.6x the diagonal screen size)

The screen close to your eyes is not a problem, the lenses make it appear far away, you can relax your eyes.

Ms has said that Illumiroom would cost thousands of dollars, you need a high power projector to project a huge image on walls and furniture while competing with the light output of the average tv. Plus all the extra effects on a second screen for projection need to be programmed in separately. Plus placement of the projector is not practical for the average home. In the end Illumiroom looks cool on a you tube video, VR is way more interesting to use.

A VR mode is far easier to support too, it's 3D output with a distortion filter. Hence all the games being transfromed for Oculus rift use. I haven't seen the pc community do a single illumiroom demo yet.

It's still a bit too early for VR though. The worst they can do is launch cheap $150 low res glasses, hype it up as the next big thing, and by the time the tech catches up everyone has already moved on as with Kinect. It's probably better to keep it a niche product for enthusiasts this gen.

Adjustable dual 1080p glasses would be cool. Switch between wide field of view VR mode, and more comfortable cinema size screen for watching 3D blu-ray. Combining the 2 markets should help with the costs.