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binary solo said:
SvennoJ said:
 

Yes, but the biggest complaint is resolution. And most of the cool demos use stylized graphics, for example this latest batch: http://www.eurogamer.net/articles/2014-03-07-see-how-classic-nintendo-games-look-with-the-oculus-rift

It's fine by me (wipeout please) but people expecting to be fully immersed in the next gta or the witcher 3 will be disappointed. The poll isn't looking good either, $300 is most likely a mimimum for a responsive headtracking version. Only 30% of the people frequenting this forum seem to be prepared to spend that kind of money.

Could the headset itself have some sort of upscaler? Or would upscaled resolution look too bad that close to the eye?

That would imply that the headset has higher res screens, I think a dual 1080p version would already be north of $500. You can project the image slightly out of focus so you don't see the individual pixels as clearly, but with such a low resolution it would be very uncomfortable to look at.

The Oculus rift already does a lens trick which concentrates more pixels in the center (the image is rectangular when looking at it in the Occulus rift)

Disadvantage, it doesn't even use the full 1280x800, and when you look at the edges the resolution gets really low.
Here is a good explanation https://www.youtube.com/watch?v=B7qrgrrHry0

If Sony or MS are going to use dual 720p screens, then they're already a twice the horizontal resolution of the Occulus rift, and 33% above an OR with a single 1080p screen. Maybe that's enough for a decent experience, although it makes the Wii look hi-def. The first 3D games also succeeded despite a huge initial step back in image quality. VR blown up to field of view filling sizes on 720p screens is comparable to 240p image quality.