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sabastian said:
pokoko said:
Day one DLC doesn't bother me at all as a concept. I don't really understand the problem, to be honest.

Is it cut content? Some of it, yes. So what? Most developers will tell you that TONS of content is cut out of a game in the early design phase. Sometimes it's because it's just too much for the development cycle, other times it's decided that the focus of the game needs to be narrowed. Ask any writer, no matter what the medium, and they will tell you that removing content is common-place. In the old days, this content was just dead, never to see the light of day. Now, developers will sometimes bring some of it back.

Before anyone asks, no, they aren't usually taking the completed game and chopping off parts. That doesn't even make sense, not unless they want the game to break. That would be a lot more work than developing the DLC on its own.

I also hear people say that developing DLC at the same time as the main game saps resources. From what I've heard, that isn't usually the case. Often times a different team is working on the DLC, and/or they have people work on the DLC who are no longer involved with the main title.

I just really don't understand the "uh, they should wait a month before they start on DLC" mentality. That makes zero sense to me. Why should they just sit on their hands when they could be working? Why should I have to wait to play good DLC simply because someone else thinks that somehow makes it more valid?

I don't care WHEN DLC comes out, I only care if it's GOOD.


If the DLC is released on the day the game is released, that means that the DLC was ready and could have been placed within the main game disk itself.

I remember a time when you played a game and was rewarded with new cars, colors, characters ect after you compleated the game. Now adays this is all sold as DLC. 

If they've done extra work then we are not entitled to it for free simply because of when that work was completed.  I don't even understand that.  If that was the case, they wouldn't do that extra work in the first place and we'd never get that DLC.

Your second statement might be true in some cases but as an absolute, it's false.  Plenty of games still have tons of cosmetic upgrades in-game.  Now they offer more than they ever would have before.  Borderlands 2 has a bunch of skins and heads for sale as DLC but already have a ton you can get through normal play.  The extras probably would have never been made.  The same with Saint's Row 4, which I'm playing now.  I see absolutely no reason to believe designing new weapons is so difficult that they can't think of more than was originally planned.

I really don't care if some people don't like the idea of DLC.  That's fine.  I just wish they'd stop trying to ruin things for those of us who like good DLC.  It's an economic positive for the industry and it's a hell of a lot better than micro-transactions.  Even things like extra costumes and weapons, which I care nothing about and will never buy, these things are bringing extra money do developers and I'm perfectly fine with that.  

I just wish people would change the focus from "no more DLC" to "no more BAD DLC".  I've played some really good DLC that extended my play-time with games I liked, which is awesome, but I've also played some DLC which was a waste of my time and money.  That's the distinction that should be made.