sabastian said:
I remember a time when you played a game and was rewarded with new cars, colors, characters ect after you compleated the game. Now adays this is all sold as DLC. |
If they've done extra work then we are not entitled to it for free simply because of when that work was completed. I don't even understand that. If that was the case, they wouldn't do that extra work in the first place and we'd never get that DLC.
Your second statement might be true in some cases but as an absolute, it's false. Plenty of games still have tons of cosmetic upgrades in-game. Now they offer more than they ever would have before. Borderlands 2 has a bunch of skins and heads for sale as DLC but already have a ton you can get through normal play. The extras probably would have never been made. The same with Saint's Row 4, which I'm playing now. I see absolutely no reason to believe designing new weapons is so difficult that they can't think of more than was originally planned.
I really don't care if some people don't like the idea of DLC. That's fine. I just wish they'd stop trying to ruin things for those of us who like good DLC. It's an economic positive for the industry and it's a hell of a lot better than micro-transactions. Even things like extra costumes and weapons, which I care nothing about and will never buy, these things are bringing extra money do developers and I'm perfectly fine with that.
I just wish people would change the focus from "no more DLC" to "no more BAD DLC". I've played some really good DLC that extended my play-time with games I liked, which is awesome, but I've also played some DLC which was a waste of my time and money. That's the distinction that should be made.