Augen said:
Well, I never considered th erating being anything less than an "R" or equivalent. What i meant was part of The Last of Us being so great was the seasons and real sense of time passing to see the characters develop and grow. This is really only possible in a 14-16 hour campaign. Winter had such an amazing pay off because of the long struggle to get there. I just think a two-three hour film will struggle to replicate that feeling. Thinking about it, if it had to be done a 10 part series on HBO would be the best way to tell this kind of journey story. |
The campaign being 14-16 hours does not have anything to do with how good the storyline was or even the events that took place. In any given campaign for a videogame there are moments that would never make it into a movie because there is no set timelapse like there is in a movie. For example, if you are looking for an item in a game, it might take you ten minutes or so. The time-lapse in a movie would be a couple of seconds. The movie would not show Joel running around confused for ten minutes not knowing where to find an item or figure out what to do. Movies have much better pace.
Another thing you and many other people may not know is how long each cutscene in TLoU is or how long they are in total. Next time you boot up the game check to see how long the cutscenes are and then add them up and you will find that the total cutscene time in TLoU is less than an hour! Within that hour worth of cutscenes we have seen huge progression in stroytelling, emotion, endeavors, character developement, direction, you name it. Cut out all the 'looking around for items' or 'taking forever to reach your next destination' and you have yourself an awesome 2.5 hours worth of Hollywood movie bliss.







