By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:
MentalAlliance said:


I wouldn't rule out the the chance of it being possible, but you have to keep in mind that Versus XIII (now XV) has been in development for years and years and there's a great chance it's been overhauled several times during that development. Not to mention, even if it were scalable, it would be a matter of how easily scalable relative to the small install base of the Wii U and Square Enix would raise the question, "would it be profitable?" and my guess would be that they would think it's not profitable enough. But that's all assuming it is indeed possible to scale with a decent amount of ease, which I have a feeling it isn't. I mean, didn't they move to the Luminous Engine for development. I highly doubt that engine will be supporting Wii U.

This would make sense if Square Enix was an intelligent firm looking to be profitable in efficient ways, but that is quite obviously not true considering their decade long development periods, jumping from system to system -- hyping games that won't release for another 10 years. I bought a PS3 thinking I'd be able to play Versus XIII (among other games), and was quite disillusioned when it wasn't released (or even talked about) for years, and then wouldn't be released at all. Now we have Square Enix already hyping a sequel to a game that hasn't been released, which they've been hyping for 8 years now. Those aren't the actions of a firm that knows what it is doing to achieve its goals.

http://en.wikipedia.org/wiki/Final_Fantasy_XV#Possible_sequels

As for the luminious engine running on the Wii U, 

http://www.computerandvideogames.com/356105/luminous-engine-scalable-from-next-gen-to-ipad-square/

The Luminous Engine is hugely scalable, says Square's chief technical officer and Luminous demo producer Yoshihisa Hashimoto. So much so that it could power titles on current-gen systems and even mobiles and tablets.

He went on to say that the engine caters to "PC already, probably PlayStation 3, Mobile, iPad tablets also browser and cloud as well. Not just next-gen - we can scale," he said.

"This time, a lot of power was expended on graphics because we wanted to show something really visually impressive. To be clear, it hasn't been optimized yet. So we should be able to optimize AI, graphics, the animation, audio all those things to slot together," he said.

"Of course we, the team, created this engine but definitely we are going to raise the bar for AI, animation, audio and physics everything.


Oh okay. I wasn't aware of the scalability of the luminous engine, thanks, that's acutally pretty cool. But I'm still sure they'll come up with arguments about how it's incapable of porting to Wii U (for whatever BS reason) or that they believe they just won't make a profit on Wii U.