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Player2 said:
Nem said:

For me, it was the Draw mechanic from FF8.

That was one system that was just wrong.

Instead of killing your enemies, you had to draw their magic over and over to max your stats. The more you had, the better the stats. Guess what? If you used the magic yourself you would be gimping your stats, so you were incentivated not to use it and rely on low health and infinite limit breaks. Others were impossible to get from more than one fight, wich would mean that if you used them, you would never be able to replenish them.

Thats the one system i can think of that completely ruined the combat on that game. Drawing constantly was repetitive and boring and not using magic made the combat stale. Its what i can think of when i think of a gameplay mechanic that ruined the whole experience across the board.

Somehow that are people who love that game though. Added to the lame plot twist. I never could understand them... that is until FFXIII and its fans came around. Even worse. xD

@bold 1: "Limit break command didn't show up? quickly, mash triangle and hold right until it does!" Now that's a combat system with deep strategy.

@bold 2: It didn't take too long for them to show up!

It is rather silly..  with cards -> highlevel magic  to junction and getting items, you can get the lionheart on disc 2.  So When you do the limit break and catch a lionheart finisher you can do 250K damage.  at which point battles become a joke.. and if it doesnt you can always do it again a split second later.  Plus once you get to the big city you can multiply your money infinitely to however much you want and then buy 100 of what you need to refine aura.  then you dont even need to be low health.  lol



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz