DanneSandin said:
I actually DON'T think the sequal should be an open world. Having more of a linear game allows for a more complex and better story to be told imo, the game gets more focused. I think they should keep the format that they have going with "smaller" areas (that's still pretty big at times) that's open for exploration. Not everything has to be open world nowadays. |
Yes and no. There are a ton of games which I would despise if they were open world, and if the bulk of the gameplay had been tombs (which need to be like mazes to protect their contents) I would be inclined to agree. But tombs are a tiny portion of the overall experience, and open seems to fit Lara's character design. Half of her equipment, be it the bow, the rope ascender, or the climbing axe, is stuff used to get around in some really spectacular ways. Your protagonist crosses hundred foot canyons by shooting rope arrows across and zip-lining across.
An ocean would stop her from crossing. Miles of featureless tundra or dunes would probably stop her, as would the north face of the Eiger.
The maps are encircled with undergrowth and twenty foot rocks, none of which ought to phase her in the slightest. The worst offender was probably shanty-town, which stopped her with some absolutely broken city layout. Video game "buildings" with terrible layouts and floor plans you would never see in the real world are a pet peeve of mine.
I was willing to give Tomb Raider a pass because this was probably a hardware limitation. The graphics are pretty and they have to limit the maps somehow. But generally if I can see something, Lara should be able to climb it.







