NeoRatt said:
They probably had an average selling price of $40... That's only $240,000,000... The cost to build the game was probably around $100,000,000... Then, borrowing costs, administrative costs, sales, marketing, support, running servers, patches, platform ports, etc... $240,000,000 doesn't go that far... Investors looking for ROI's as multipliers... 2x, 3x, 10x, 20x.... Best case scenario they are probably only making .25x... Why would I put my investment money there? When I can go and invest in other industries and get 2x, 5x, and 10x the return and not have to front so much. Gamers don't realize this is about money... If a solid game like this can only make investors .25x more than their investment they have no incentive to stick in this industry. There is no incentive in this industry for a AAA game to be innovative. Innovation costs more money and there is very little guaranttee that investors will see the money back. I have a lot of investments. I don't touch the games industry (even though I love playing games) because as an investor there is no money in it for me. |
Well, that was kind of my point; this game shouldn't have cost that much. Very very few games should cost that much. We get innovation when developers has to work around problems
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